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Arcalane
[10:06] Janus: yeah, I'm a nerd :u
[10:06] Arcalane: no, you're a frrt o:
[10:07] Arcalane: or a fanda. frranda.
[10:07] Janus: >>
[10:07] Arcalane: frranda. *nod*
[10:08] Janus: most go with fanda.
[10:08] Janus: one day someone will call me all three in one sentence and cause a time paraodx.
[10:08] Arcalane: LIME PARADOX
[10:08] Janus: SLIME PARADOX
[10:09] Arcalane: no, that's Jouster
[10:09] Arcalane: ohohoho :v
[10:09] Janus: dohohohoho
 
 
Current Mood: TROMBE!
 
 
Arcalane
17 September 2009 @ 04:50 am
[04:47] Janus: ...
[04:47] Janus: I'll sparta-kick you down a pit .-.
[04:47] Arcalane: *snerk*
[04:47] Arcalane: THIS! IS! JAKARTA!
[04:47] Arcalane: :3
[04:49] Janus: THIS IS
[04:49] Janus: KUALA LUMPUR >_>
[04:49] Arcalane: PYGMIES BUDGES KUALA LUMPUR
[04:49] Janus: you see things
[04:49] Janus: you see them with your EYES
[04:49] Arcalane: I see things
[04:49] Arcalane: I see them with your EYES
[04:50] Janus: ...
[04:50] Arcalane: booweeoop
[04:50] Janus: wait.
[04:50] Janus: no. D:
[04:50] Arcalane: XD
 
 
Current Mood: amused
 
 
Arcalane
16 August 2009 @ 11:20 am


I have a new-found respect for them;



 
 
Current Location: Dijon
Current Mood: cheerful
 
 
Arcalane
28 July 2009 @ 08:39 pm
Hammerfall's back, under the name Hammerfight.

http://www.koshutin.com/

Physics fun! Weird russian gaming!

Will post again when an english version is up.
 
 
Current Mood: amused
 
 
Arcalane
14 July 2009 @ 12:47 am
http://community.redfaction.com/content/rfg-pc-release-date-specs

URL says it all, kids.
 
 
Current Mood: giddy
 
 
Arcalane
So, I'm sure some of you might have heard there's a fifth MechWarrior game on the way.

On top of that, to celebrate BattleTech's 25th anniversary and MekTek's 10th anniversary, Smith and Tinker (the current owners of the BattleTech/MechWarrior license, amongst others) have given MekTek.net permission to redistribute MW4 and it's expansions free.

http://tinyurl.com/mw4mktk
 
 
Current Mood: cheerful
 
 
Arcalane
07 July 2009 @ 05:15 pm
Digital Foundry: So we have the PC version of RFG coming up soon. What were the performance challenges there? Assuming that the project led on consoles, what restrictions and freedoms does moving onto PC give you?

Sean Kennedy:
Taking a game from consoles and moving it to a PC format is always a bit of a challenge and fortunately we have a talented team of developers at Reactor Zero working with us to bring the game over to the PC format. In terms of freedoms, bringing the game to the PC format does allow us to optimise it further for that platform. With RFG we didn't want to take the path often taken of quick ports but instead bring something to PC gamers that will be on par with the console counterparts and go beyond that by supporting Direct X 10 giving the game a bit of a graphical boost. In addition to that we are giving players more ownership over how they control the game through full control scheme customization. We want PC gamers who purchase RFG to feel and know that they are getting the game they deserve and have been waiting for.
Tags:
 
 
Current Mood: pleased
Current Music: [PROTOTYPE] - Radical Entertainment - e07m01 combat
 
 
Arcalane
04 April 2009 @ 02:41 am
"Being a soldier isn't just following orders, it's following those orders in the service of a higher cause. When that cause is betrayed, we're not soldiers anymore, just pieces on a chess board dying for the wrong reason."
-- Sam Carter, Deus Ex

 
 
Current Mood: exhausted
Current Music: Freespace 2 Briefing Theme 05
 
 
Arcalane
05 December 2008 @ 07:05 am
On the twelfth day of Christmas, arcalane sent to me...
Twelve skunktaurs drumming
Eleven frungy championships piping
Ten nikitaks a-leaping
Nine sabrous dancing
Eight earthlings a-milking
Seven humans a-swimming
Six pranks a-laying
Five co-o-o-ommander hayes
Four ur-quan masters
Three evil ones
Two interspecies relations
...and a dmfa in a frungy.
Get your own Twelve Days:


I have a strange interests list, and thus an even stranger 12 days.
 
 
Arcalane
03 December 2008 @ 10:30 am
I found you can take that santa thing multiple times, so... here's one of the ones I like best.

Dear Santa...

Dear Santa,

This year I've been busy!

Last Saturday I got in line at the supermarket at the same time as someone else and I didn't yield (-8 points). In September I bought porn for [info]the_slipdance (10 points). Last Thursday I gave [info]zarla a kidney (1000 points). In April I invaded Iraq, broke it, and couldn't glue it back together before Mom got home (-1012 points). In May I put money in [info]jkoi's expired parking meter (14 points).

Overall, I've been nice (4 points). For Christmas I deserve a Pony Slaystation 3!

Sincerely,
Arcalane

Write your letter to Santa! Enter your LJ username:
 
 
Current Mood: surprised
 
 
Arcalane
24 November 2008 @ 12:09 am
D8  
New mood icons!

D8 Sanger is hilarious.

EDIT: Updated the list with a bunch more.
 
 
Current Mood: D8
 
 
Arcalane
08 September 2008 @ 05:48 pm
I've only had Mercs 2 for a few hours now, but I'm enjoying it so far. A few bugs are present here and there, but nothing too glaring. I'll be summing up my favourites of the vehicles as time goes on.

First up, the U.P. Mantis;

Where to start? The Mantis is, if you ask me, well worth the price tag. At a good rep with U.P. these babies only run you $50k a piece. Whilst it's not suited for heavy engagements, the Mantis is a very useful starter tank.

Pros:
The Mantis is a high speed, high maneuverability tank. This is very handy - it can easily rotate to tackle threats from all angles. The cannon has a nice store of ammo, and a respectable rate of fire. It also claims to have a coaxial machinegun that I have yet to test. The gunner's machinegun is quite useful but the AI rarely makes full use of it and is rather bipolar with it's ammo use, sadly. Sometimes it won't fire a shot, other times it'll fire at nothing for several seconds. Best of all, the low pricetag makes them easy to replace.
  • High Speed
  • High Maneuverability
  • Decent balance of damage/rate of fire on cannon
  • Coaxial (7.62mm) and gunner (.50cal) machineguns
  • Low cost per tank, usually

Cons:
The Mantis is soft, even by tank standards. It can't take more than two RPGs to the front or side without going up, so keep moving when facing RPG troopers (the Mantis' speed helps here!) and use the main gun to take out RPG nests. It shouldn't be taken into a serious warzone. If you aren't too careful you'll probably be replacing your Mantises on a regular basis. My only other major complaint is the relatively slow rate of turret rotation, which can be problematic.
  • Low armour
  • Subpar turret rotation speed
~~

Update; I got a chance to check out the Mantis' coaxial. Very handy. In fact, that pretty much describes all the coaxial guns - a welcome new feature. No more worrying about wasting tank shells on infantry!
 
 
Current Location: Venezuela!
Current Mood: kaboom!
Current Music: None
 
 
Arcalane
30 August 2008 @ 09:02 am
But someone just linked to this in an IRC channel I frequent. (Prices are in AUD, not USD)

 
 
Current Mood: contemplative
 
 
Arcalane
29 August 2008 @ 10:07 pm
Is large amounts (or more specifically, even larger amounts) of do-want after watching this video. PC + Online Co-op? Yes please.
 
 
Current Mood: squee
 
 
Arcalane
01 May 2008 @ 09:06 am
I don't follow LFG, but #144 is perhaps one of the most amusing pages of LFG I've read so far.
 
 
Current Mood: amused
 
 
Arcalane
19 March 2008 @ 08:21 pm
Microprose are back. No joke.

http://www.microprosesystems.com/default.htm

Copied from the company page;

"In 2007, the Microprose brand was acquired from Atari Interactive, Inc. (formerly known as Hasbro Interactive, Inc.). It is being restructured and relaunched by a team of veterans of the video game industry as a Video Game accessories and Consumer electronics products firm. The new Microprose stays true to the brand, focusing on high quality products delivering to the user the ultimate experience in the interactive entertainment universe.

With its new line of highly focused and feature rich game controllers, power products, high end cabling as well as its introduction of Home Entertainment devices such as the new HDMI 1.3a switcher and its NTIA approved ATSC Digital to Analog Converter system, Microprose Systems has made a strong return into the video gaming and expanding into the Home entertainment markets as well.

Software development has also begun and an all new line of strategic simulations are on the horizon in the same spirit of quality and exciting gameplay that players expect from Microprose.

Founded in 1982 by Sid Meier and Bill Stealey, Microprose started out as a video game software firm. Delivering such well known games as Silent Service, F-15 Strike Eagle, Nato Commander, Railroad Tycoon, Colonization, Falcon 4.0 and many others.

Welcome to the new world of Microprose..."

I would like to note that Microprose was responsible for the original X-COM, amongst other things. Whilst the X-COM license lies with Take Two, is a sequel in all but name on the horizon?
 
 
Current Mood: shocked
 
 
Arcalane
17 March 2008 @ 07:13 pm
Yoinked from [info]janusd  
I Am A: True Neutral Human Sorcerer (2nd Level)


Ability Scores:

Strength-10

Dexterity-13

Constitution-12

Intelligence-11

Wisdom-14

Charisma-10


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

 
 
Arcalane
Resubbed on EVE a couple of days ago, enjoying myself again already.

And, of course, making terrible freudian slips in Corp Chat.

Also, been making more ships in BSF.


 
 
Arcalane
05 February 2008 @ 09:11 am
Nicked from [info]amazingadrian who stole it from [info]skunktaur ...

Fairly accurate, actually;



..except it's less "dance floor" and more "Team Fortress 2".
 
 
Arcalane
27 January 2008 @ 12:14 pm
Add in some Orky-ness, civil wars, 4000+ years of intergalactic conquest, bioengineering to the EXTREEEEEM and what do you get?

Why, the Coaxus Combine, that's what!

Info is scattered throughout that thread, but I shall try to consolidate some of it here.
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Current Mood: cheerful